Saturday, 13 April 2013
SEMINAR PUSAT
STUDI INTERAKSI MANUSIA DAN TEKNOLOGI
“Perspektif
terhadap Interaksi Manusia dan Teknologi dalam Menghadapi Era Globalisasi”
UNIVERSITAS
GUNADARMA
Waktu & Tempat
Hari / Tanggal : Selasa, 26 Maret 2013
Pukul :
09.00 – 12.30 wib
Tempat : Gedung 4 Lt 6 Auditorium, Universitas Gunadarma
Jl. Margonda Raya no. 100, Pondok Cina, Depok
Tempat : Gedung 4 Lt 6 Auditorium, Universitas Gunadarma
Jl. Margonda Raya no. 100, Pondok Cina, Depok
Nara sumber
·
Prof. Dr. Ir. Anang Zaini
Gani, MSIE (ITB)
·
Dr. Ing Adang Suhendra
Moderator :
·
Dr. Tubagus Maulana Kusuma
Narasumber I : Prof.
Dr. Ir. Anang Zaini Gani, MSIE
Topik : “ INTERAKSI MANUSIA
DAN TEKNOLOGI DALAM ERA GLOBALISASI”
SEJARAHNYA :
- Masyarakat pertanian (800 SM -1700) penemuan “pacul”.
- Masyarakat Industri (1700 – 1970) penemuan alat bantu otot.
- Masyarakat informas (1970 – 2000) penemuan alat bantu otak.
DAYA SAING NEGARA
:
- Kestabilan Politik Dalam Jangka Panjang
- Keadaan Ekonomi Makro
- Kualitas Sumber Daya Manusia
- Penguasaan Ilmu Pengetahuan Dan Teknologi
- Keadaan Prasarana Ekonomi
- Kemampuan Kewirausahaan
- Globalisasi Faktor Yang Mempengaruhi Daya Saing Suatu Negara
6 SENJATA GELAP “GLOBALISASI”
- Demokrasi
- HAM
- HAKI
- Lingkungan
- Standarisasi (ISO)
- Risk Country
TEKNOLOGI DAN UNSURNYA
( Akhir Tahun 80an
Teknologi Semakin Diperinci Dalam)
- Technoware
- Humanware
- Organware
- Inforware
KUNCI KEBERHASILAN DALAM ERA GLOBALISASI
- Versatility : Kemampuan Antisipasi Perubahan
- Vision : Kemampuan Menciptakan Masa Depan (Pikiran Strategis)
- Patience : Kemampuan Bertahan Lama(Budaya Kemampuan Bersaing)
- Focus : Kemampuan Membuat Prioritas Yang Tepat
- Creativity : Menciptakan Sesuatu Yang Baru
- Sensitive : Peka Atas Kejadian
Teknologi : kemampuan
teknis yang berlandaskan pengetahuan ilmu eksakta, yang berdasarkan proses teknis.
KONSEP MANAJEMEN
TEKNOLOGI
- TEKNOLOGI
- Hardware: Sbg. Object enbodied technology
- Software: Sbg. Document enboided technology
- Brainware: Sbg. Human enboided technology
- Orgaware: Sbg. Organization enboided technology
- MANAJEMEN TEKNOLOGI (Pemilihan, Pengembangan, Transfer, Implementasi)
- Sbg. Penghubung Antara Technology/Science Dengan Management
- Sbg. Suatu Disiplin Yg Digunakan Untuk Mencapai Sasaran Strategi & Operasional Organisasi
DAMPAK IPTEK
- Power
- Efektivitas
- Efisiensi
- Nilai Tambah
- Kecepatan
- Waktu (singkat)
- Mutu
- Murah
- Kemudahan
- Peluang
- Ancaman
- Produktivitas
- Luas Jangkauan
- Ketepatan
- Mengubah Dunia
KONKLUSI
- Ketergantungan Indonesia terhadap luar negeri.
- Seberapa jauh peranan interaksi manusia dan teknologi :
- Nilai-nilai dan Prilaku ( Psikologi)
- Masyarakat dan Individu (Struktur Sosial)
- Ekonomi dan Industri
Seminar Ilmiah
dengan Narasumber II : Dr. Ing Adang Suhendra
Topik : “Pemanfaatan Teknologi Virtual
Reality”
HARDWARE (Technologies of
Virtual Reality)
- Head – Mounted Display (HMD)
- Binocular Omni – Orientation Monitor (BOOM)
- Cave Automatic Virtual Environment (CAVE)
- Data glove and motion capture.
- Control device.
- Toolkits and authoring system.
- Virtual reality modeling language.
SOFTWARE
- Toolkits
- Authoriting System
WHAT IS VIRTUAL REALITY ?
- Virtual reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels.
WHY VIRTUAL REALITY ?
- Virtual reality is able to immerse you in a computer-generated world of your own making: a room, a city, the interior of human body etc. With virtual reality you can explore any uncharted territory of the human imagination.
HISTORY
- 1950 : Simulators were built by US Air Force
- 1965 : Research program for computer graphics (The Ultimate Display)
- 1988 : Commercial development of Virtual Reality began
- 1991 : first commercial entertainment virtual reality system “Virtuality” was released.
TYPES OF VIRTUAL REALITY SYSTEM
- Windows On World (WoW) : Desktop VR using monitor 3D
- Immersive virtual reality : Completely immerse the users personal view point inside the 3D world.
- Telepresence : Remote cencors in the real world with the senses of human operator (remote cencor might be located on a robot). Useful for performing operation in dangerous environment.
- Mixed reality (Augmented Reality)
- The seamless merging of real space
- Integrate the computer
- Virtual space
- Distributed virtual reality : A simulated world runs on several computers which are connected over the world.
COMPONENTS
OF VIRTUAL REALITY SYSTEM
- Input
- user
- simulation processor,
- rendering processor and
- world database : Skenario, scene, graphic
- (World Description Files) that store the objects
- (Graphic Scene of Each Location) that inhabit the world
APPLICATIONS
(IMPLEMENTASI APLIKASI)
- Entertainment : More vivid, exciting
- Medicine : Practice reforming surgery, reform surgery on remote patient
- Manufacturing : Easy to modify, low cost, high efficient
- Education and training (Simulators: Driving, Fight, Ship Tank
- Ergonomic
CURRENT PROBLEMS
- Cyber sickness/simulator sickness
- Low fidelity (tidak dapat bertahan lama)
- Expensive
- Lack of integration between application packages
FUTURE
- High-fidelity system
- Cost saving
- Collaborative
- High level contact between participant in distributed virtual reality
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